PROJECTS

Click on a tag to filter by the different types of stuff we do.

CLIENT
INDEPENDENT
EXPERIMENTAL

PHYSICAL
DIGITAL
HYBRID
SPEAKING

GAME DESIGN
INTERACTION DESIGN
CONTENT DESIGN

AUDIO DESIGN
VISUAL DESIGN
PROGRAMMING
Gamepost

Gamepost

A system of street signs presenting simple games that anyone can play while walking around the city. Installation for Market Street Prototyping Festival 2016.

Come Out & Play SF

Come Out & Play SF

San Francisco's long-running festival of real-world games and participatory art. Josh serves as artistic director and has presented numerous games.

Masterswords

Masterswords

A mobile word game that exercises vocabulary and spelling skills. Produced by Asymmetric for Touch Press Games; programming by Josh. Winner, Silver Medal at the 2015 Serious Play Awards.

CodeCombat

CodeCombat

An online RPG that teaches and develops programming skills in Python or Javascript. Produced by CodeCombat; design consultation and levels by Josh.

Melodomatic

Melodomatic

A procedural MIDI sequencer controlled by a custom scripting language.

You Can't Go Home Again

You Can't Go Home Again

A parlor game in which players collaboratively rewrite the history of one's childhood home.

Hybrid Forms of Play

Hybrid Forms of Play

Drawing inspiration from all forms of play to inform digital and physical games. Lecture at CSU East Bay Game Jam, Feb. 2016

Gridagram

Gridagram

Unscramble the grid to solve the clues. Or solve the clues to unscramble the grid?

Games for an Evening of Conversation

Games for an Evening of Conversation

A suite of short games to be played in breaks between talks.

Stepball

Stepball

A lively team sport for people who don't need all the running around. Selected Best New Sport at Come Out & Play NYC 2014.

Newton for Osmo

Newton for Osmo

Draw in the real world to drive gameplay on your iPad. Produced by Tangible Play; design and programming by Josh.

Hobbyist Magazines in the Microcomputer Era

Hobbyist Magazines in the Microcomputer Era

A look at the history of microcomputer magazines, learning to program, and programming as a hobbyist craft. Lecture at IndieCade East, Feb. 2014.

joshleejosh/weblog

joshleejosh/weblog

An irregularly-updated blog featuring generative art for every post.

tmplr

tmplr

A simple static site generator, written in python.

Solar Surfing in Opti Space

Solar Surfing in Opti Space

A mobile gravity game that doubles as a musical instrument; features procedurally generated graphics and audio.

Mime Boxing

Mime Boxing

A quick and chaotic playground game for crowds that can be played anywhere that aggressive miming is called for.

Voyage of the Starship Lexicon

Voyage of the Starship Lexicon

Make words in space on iOS or the Kindle Fire. Produced by Caper Academy with UI and puzzle design by Floor Is Lava.

Onnecheo

Onnecheo

Connect the dots to make shapes and solve puzzles.

Low Rollr

Low Rollr

A "dice" game for Sifteo Cubes featuring procedural art. Produced by Floor Is Lava for Sifteo.

Flaar Amaris

Flaar Amaris

Create musical flowers on your iPhone or iPad.

Twindex

Twindex

A tool to help keep Josh from repeating himself on Twitter.

Exploratory Design for New User Interfaces

Exploratory Design for New User Interfaces

Prototyping and playtesting to explore the design space for new products and UIs. Lecture at the Game Design Conference, Sep. 2012.

Cube Buddies

Cube Buddies

Mix up your buddies' faces on Sifteo Cubes. Produced by Sifteo; design by Josh.

NEWS

06 Oct 2016
Masterswords is now available in the App Store from Touch Press Games. (Programming and UI design by Josh.)
11 Aug 2016
Come Out & Play SF announces expanded programming for its 2016 season, including six days of free festival events and nine special ticketed events.
26 May 2016
Floor Is Lava's Gamepost project has been selected to be a part of this year's Market Street Prototyping Festival.
12 Feb 2016
Josh gave a lecture at the CSU East Bay Winter Game Jam on "Hybrid Forms of Play".

Older news...

18 Sep 2015
Josh presented some Games For An Evening Of Conversation as part of Come Out & Play SF 2015.
20 Jul 2015
Stepball made an encore appearance at Come Out & Play NYC. Good times were had by all.
2 Jan 2015
We're now working out of the Gamenest, a coworking and event space for indie game devs in San Francisco.
14 Sep 2014
Stepball has been named an Official Selection for IndieCade 2014. It will be run at the festival the weekend of October 9-12.
21 Jul 2014
Stepball was featured at the Come Out & Play festival on Governor's Island in New York, where it won the Best Sport award.
22 May 2014
Osmo, an iPad accessory that enables tabletop computer vision-based gameplay, is available for preorder, shipping in Q3 of this year. The system features Newton, with design and development by Josh.
16 Feb 2014
Josh gave a talk at IndieCade East, on learning to make games from magazines in the microcomputer era. The slides are posted on SlideShare.
11 Nov 2013
Mime Boxing was featured at Come Out and Play SF 2013 over the weekend. The SF Bay Guardian describes the game as "a rowdy free-for-all of imaginary walls and temporary alliances," which is better than anything I could come up with.
15 Oct 2013
Solar Surfing in Opti Space is available in the App Store for iPad and iPhone. Make beautiful music while flying your space pod around mysterious suns.
2 Aug 2013
Voyage of the Starship Lexicon was featured at Casual Connect SF as part of the Indie Prize Showcase. Good times were had by all.
18 Jul 2013
A new version of Voyage of the Starship Lexicon is now available for iPhone and iPad in the iTunes Store. This version features a new puzzle mode, and has extra levels available as in-app purchases. Go forth and make cool words!
13 May 2013
Onnecheo is now out on Kongregate. Connect the dots to make shapes and solve puzzles.
27 Mar 2013
Low Rollr is now available for Sifteo Cubes. Roll your cubes to score big points, or take special actions to mess with your opponents. If you're at GDC this week, you can play Low Rollr at Sifteo's booth.
07 Dec 2012
Voyage of the Starship Lexicon is available on the Amazon Appstore for Kindle Fire. Make words in space by rotating tiles in the grid. Tour the solar system and challenge yourself on different planets that offer a wide variety of gameplay options.
06 Dec 2012
Flaar Amaris is available on the App Store for iPhone and iPad. Flaar Amaris is a simple musical toy: tap the screen to make flowers bloom and chime. It is (hopefully) the first in a series.
23 Nov 2012
The new Sifteo Cubes are out and shipping. Cube Buddies comes with the system.
07 Oct 2012
Good times were had by all at IndieCade, and Chroma Shuffle was well received. Josh made a video about the game for the festival.
17 Sep 2012
Josh gave a talk at the Game Design Conference in San Francisco, on designing for new user interfaces. You can check out the slides if you like: (SlideShare) (PDF)
30 Aug 2012
Sifteo announces its next-gen Cubes, featuring Cube Buddies.
24 Aug 2012
Chroma Shuffle is a finalist at IndieCade 2012!